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IS NOT RBOUT TONV HRMK-ITS RBOUT VOU. VOUR FRCE. VOUR PARK.
VOUR DECK. VOUR GAME. VOUP WORLD EXCLUSIUE REUIEW »
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They're back. And they're itching for action. With tons of planets to conquer in a whole new gigantic galaxy, you better believs
Ratchet & Clank are gonna sink their teeth into some destruction. Ummm, destruction. With weapon upgrades, mods, armor and ths
ability for Ratchet to get stronger and smarter as the game goes on, this could get uglier than The Grandmas In Bikinis Calendar after
party. Speaking of parties, there's also hoverbike racing, space combat and gladiator arenas. As far as weapons and gadgets go, Ratche
& Clank are stacked with 50 new ones, along with unlockable upgrades, so by the end of the journey, you'll go through more weapon;
and gadgets than a hungry fat man will go through chicken wings at lunch. Lock and load, baby, lock and load, www.us.playstation.con
Pummel opponents with
over 15 weapons
Battle for the checkered flag with Crash, friends and foes. Use
missiles, bombs, tornadoes and more to pass or blast up to 4 friends in
multiplayer mode. It’s time to pick up the pace or pick up the pieces.
, Vicarious
Visions"
PlayStationE
GAME BOr advance
EVERYONE
□
Mild Cartoon Violence
ESRB
road rash, nobody beats the Bandicoot
www.crashbandicoot;
f Battle for bragging rights in"
j multiplayer mode.
Race 18 mind-bending tracks
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9 playable heroes including Gandalf, Frodo and Aragorn.
Team up with co-op multiplayer mode. Go online' with PlayStation 2.
15 interactive environments from Minas Tirith to The Crack of Doom.
Enemies include The King of the Dead, Shelob. and The Witch King.
Everything
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CONTENTS
REGULARS
THE GIFTS THRT KEEP ON GIUING
014 PEOPLE
-> It doesn't matter who you vote for, we're all screwed
018 P05T
-> Readers sound off in an N-Gaging debate
086 GAMEPORT: ARRIVAL5r'DEP0RTURE5
-> Games are neat
030 CHARTS
The end zone still burns
034 GAMEPLANNER
-> Get ready.. .here they come
056 UNDERGROUND UNEARTHED!
-> A GMR exclusive: Why you shouldn’t be tired of Tony Hawk
09^ 50C0M II
-> If you don’t play, then the terrorists have already won
°?6 CA5TLEVANIAMANIA!
-> Konami’s latest is froth with goth: the GMR review
LEDACV DF KAIN: DEFIANCE
-> Raziel wants to show you his brand new camera
GMR (ISSN 1544-6816) is published monthly by Ziff Davis Media, Inc., 28 E 28th St, New York, NY 10016. Periodicals Postage Pending at New York, NY 10016 and additional mailing offices. Single issue rates: $4.99. The one year (12 issue) subscription rate is $19.98 in the U.S. and $35.98
outside the U.S. Checks must be made payable in U.S. currency only to GMR magazine. POSTMASTER: Send address changes to GMR, P.O. Box 59497, Boulder, CO 80322-9497. For subscription service questions, address changes, or to order, please contact us at: Web:
http://gmr.ziffdavis.com; Phone: U.S. and Canada (800)395-7932, elsewhere (303)604-7445; Mail: GMR, P.O. Box 59497, Boulder, CO 80322-9497 (please include your mailing label with any correspondence as it contains information that will expedite processing); Fax: U.S. and Canada (850)683-
4094, elsewhere (303)604-0518. The editors and the publisher are not responsible for unsolicited materials. Copyright © 2003 Ziff Davis Media Inc. All Rights Reserved. GMR is a registered trademark of Ziff Davis Publishing Holdings Inc. Reproduction in whole or in part in any form or medium
without express written permission of Ziff Davis Media Inc. is prohibited. For permission to reuse material from our publications or websites, or to use our logo, contact Ziff Davis Media's Rights and Permissions Manager, Olga Gonopolsky at olga_gonopolskyl3ziffdavis.com.
FRONT
GmR NEWS NETWORK
023 TOKVO GAME 5H0W A-GO-GO!
Holy crap? The Final Fantasy VII sequel is not a game
026 TAP WAVE ON TAP
-> More portable gaming that isn't from Nintendo
026 FATAL FILM
-> Steven Spielberg. Videogame movie.
028 LOTR: BATTLE FOR MIDDLE-EARTH
-> Hobbit rush!
028 THE MATRIX RELOADED-ED
-> You're saying I can dodge bad philosophy?
033 TALENT: KEN LEVINE
Comic-book guy: the man driving Freedom Force
NEXT
INCDmiNG GRITIES
04? LEGACY OF KAIN: DEFIANCE
048 CRIM50N 5KIE5: HIGH ROAD TO REVENGE
048 BROKEN SWORD III: THE 5LEEPIN0 DRAGON
048 UNREAL TOURNAMENT 2004
048 DRAKE
050 MI55I0N IMP055IBLE: OPERATION 5URMA
050 5PV HUNTER 2
050 DRAQONBALL Z: BUDOKAI 2
050 WARIO WARE DC
051 KING OF FIGHTERS 2000^2001
051 C0UNTER-5TRIKE
051 SPY V5. SPY
052 CRA5H NITRO KART
052 GRADIU5 V
052 KILLER ?
053 BREAKDOWN
053 MAXIMO VS. ARMV OF ZIN
MORE
TIPS. CODES. mOUIES. RRCHIUES
109 5TRATEDV: CA5TLEVANIA
-> Please allow us to take all the fun out of it
112 TOP 5 TIPS: A.I.
-> Code prices are rising, times are tough
114 RETROACTIVE
-> Ehrgeiz is German for.. ."We don’t know German"
115 THE LI5T
-> Like you didn't already have enough to buy
NOW
REUIEWS YOU CRN TRUST
065 TONY HAWK'S UNDERGROUND
06? KARAOKE REVOLUTION
06? TAK AND THE POWER OF JUJU
068 ROGUE 5QUADR0N III: REBEL 5TRIKE
0?2 RATCHET Et CLANK: DOING COMMANDO
0?2 AMPED 2
0?2 KILL.5WITCH
0?6 CA5TLEVANIA: LAMENT OF INNOCENCE
080 HOMEWORLD II
080 HALO: COMBAT EVOLVED
080 JEDI KNIGHT: JED1 ACADEMV
082 WWE RAW 2
082 VDODOO VINCE
082 5C00BV-D00: NIGHT OF 100 FRIDHT5
082 M0N5TER TRUCKS 4X4
082 LINK5 2004
084 ESPN NBA BASKETBALL
084 NBA LIVE 2004
084 NBA JAM
086 0LADIU5
086 5WAT: GLOBAL 5TRIKE TEAM
086 BLOODY ROAR 4
086 CROUCHING TIGER, HIDDEN DRAGON
086 FIFA 2004
08? HARRV POTTER: QUIDDITCH WORLD CUP
08? DI5NEY PARTV
088 DO! DO! HVPERDRIND
088 TOP 5PIN
090 FINAL FANTA5V X-2
092 TEENAGE MUTANT NINJA TURTLE5
092 SECRET WEAPONS OVER NORMANDV
092 METAL ARM5: GLITCH IN THE 5VSTEM
094 50C0M II
096 ROGUE 0P5
096 KIRBY'5 AIR RIDE
09? AGE OF MYTHOLOGY: THE TITANS
098 BEVOND GOOD 0 EVIL
100 5PHINX AND THE CURSED MUMMV
100 XIII
102 FIRE EMBLEM
104 HARVE5T MOON: FRIENDS OF MINERAL TOWN
104 DOUBLE DRAGON ADVANCE
104 MUCHA LUCA
104 TEENAGE MUTANT NINJA TURTLES
122 DAME GEEZER
-> You had him at Halo. ..last century
As GMR approaches its first anniversary, we felt it was time to look back over this year and reflect deeply on its meaning— to
mull over our successes and our failures and discuss, in perhaps some sort of industry-wide roundtable, how gaming has
changed as a medium and what it could mean to future generations; to the old, the sick, and the needy. Perhaps, we thought, Andrew
could solicit input from every reader and, on giant videoscreens the country over, luminaries of the games business would provide
laser-like insight into the issues that faced us all in the coming decades. However, regular readers will not be surprised to learn that
reality has fallen somewhat short of these lofty aspirations. In fact, we just made the reviews section really big instead.
And there's a lot of quality. Tony Hawk's latest grind proves to be anything but, receiving a prestigious ten out of ten rating. Final Fantasy
X-2 provides a predictably slick, though surprisingly funny epic, and Castlevania (conspicuously missing from last issue's Coldplay feature—
oops!) proves that the mighty franchise does indeed have a future in 3D. And ...Raynnan creator Michel Ancel did an amazing job with
Beyond Good & Evil, which is easily one of the best games of the year, despite the obvious handicap of having a talking pig as a sidekick.
Simon Cox Editor-in-Chief
NEXT CRUFORNIR GOUERNOR?
[RERNGLOFICRTIQN]
SlfTION COM EDITOR IN CHIEF
"The Great American Experiment has failed.” Proposes a return to British rule,
starting with the recolonization of California and compulsory accent training for all
citizens. Bloody guillotine executions to be offset by daily state-sanctioned teatime.
[BLUE]
DRfTIES ITIIELKE EXECUTIVE EDITOR
"*&rar Immediate rescindment of state obscenity laws. Favors establishment of
fully armed fashion police. Proposes $2.1 trillion undersea commuter link with
Japan, and will submit a "no Old Navy" amendment to state constitution.
(LRISSEZ FRIRE]
DRUID CHEN MANAGING EDITOR
"Whatever man, it’s up to you." Makes no specific promises one way or the other.
Will rebuild infrastructure, if that's what you want. Will increase funding for public
schools, you know, if that's cool. If not, then that's cool, too.
[GOOF]
TOITI PRICE NEW5 EDITOR
"Don’t really vote for me, I’m just messin’ around.” Campaign platform includes:
weekend parties at governor's mansion, mandatory statewide wet T-shirt
contests, repeal of the "smoking" ban, and lowering the tariffs on imported steel.
(UJHIG)
RNDREUU PFISTER WRITER
“Whiggery forever!" In favor of the cloning of Henry Clay and dismantling the
"traitorous dogs" of the Republican Party. Plans to initiate war with Oregon in
order to increase statist pride. Will likely die after 30 days in office.
(HRPPV KITTEN]
GERRV SERRRNO art director
"I will kill you all.” Pledges to rain down unholy death and destruction upon fair
citizens, crushing all hopes and dreams of the constituency foolish enough to give
him the power his evil soul so desperately desires. Will also lower taxes.
tcommuNisT]
CAROLINE KING DESIGNER
"Yeah, I’m a Communist. So what?" Is a Communist.
Simon Cox Editor-in-Chief/Creative Director
James Mielke Executive Editor
David Chen Managing Editor
Tom Price News Editor
Andrew Pfister Writer
Gerry Serrano Art Director
Caroline King Designer
Contributors
Shane Bettenhausen, John Davison, Jeremy Dunham. Joe Fielder
Darren Gladstone, Jeff Green, Ravi Hiranand, Jeremy Horwitz,
Bryan Intihar, George Jones, Patrick Klepek, Garnett Lee
Di Luo, Mark MacDonald, Nich Maragos, Zach Meston, Thierry
Nguyen, Wil O'Neal, Greg Orlando. Ryan Scott, Evan Shamoon
Dave Smith, Phil Theobald, Doug Trueman, Martin Thompson
Copy Desk
Copy Chief Kristen Salvatore
Copy Editors Tom Edwards, Greg Ford, Maritza Refuerzo
Production
Senior Production Manager Anne Marie Miguel
Production Manager Monica Brent
Assistant Production Manager Teresa Newson
Art Production Manager Michele KeUogg-Manousos
ZD Game Group
Senior Vice President Dale Strang
Editorial Director John Davison
Creative Director Simon Cox
Business Director Cathy Bendoff
. Group Publisher
Lee Uniacke
41 5-357-491 0, lee_uniackef3ziffdavis.com
Assoc. Group Publisher
Stan Taigen
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Advertising Director
Marci Yamaguchi
41 5-357-4944, marci_yamaguchi(3ziffdavis.com
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Mary Gray District Sales Manager, mary_grayf3ziffdavis.com
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425-823-1635, fax: 425-952-7028
Southwest
Southern California and Arizona
Sales Office: 101 Second Street, 8th Floor, San Francisco, CA 94105
Julie Steelman, Regional Sales Manager,
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Eve Friedman Account Executive, eve_friedmanf3ziffdavis.com
415-547-8781, fax: 415-547-8777
Midwest
AL,AR,CO,FI_lL,IN,KY,LA,ND.Mi,MN,MS,NE,NM.OH,OK,OR,SD,TN,T
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Marc CaUison Regional Sales Manager,
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CT, DC, DE,GA,MA,MD,ME.NC,NH,NJ, NY.PAR1.SC, VA.VT
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Online Sales
Bill Young, Internet Account Manager, bill_youngf3ziffdavis.com
415-547-8453, fax: 415-547-8777
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Tipler Ubbelohde, tipler_ubbelohde(3ziffdavis.com
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Alison Rubino, Alison_rubinoQziffdavis.com
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Rey Ledda, rey_teddaQziffdavis.com
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May Tong, may_tong0ziffdavis.com
Marketing Coordinator
Wayne Shiu, wayne_shiu0ziffdavis.com
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GAMES
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We take games seriously
HOSTAGE R ESC U E . DRUG Bl
WliatfdlS^urtteam do today?
BOMB DIFFUSION
Go on hazardous missions, including hostage
rescue, bomb diffusion, and surprise raids.
Use assault rifles, fiber optics, night vision, and
other hi-tech SWAT weapons and gear.
Breach and clear rooms, crack computer
systems, and take down the bad guys-all in
a fast-paced environment.
©2003 Siena Entertanmenl Inc. Afl rights reserved. Sierra, the Sierra lip. SWAT and the SWAT logo are trademarks a registered trademarks of Sara Entertainment Inc. in the U.S. and other countries. Vivend Universal Games and the Vivendi Universal Garres logo are trademarks of Vivendi Universal Games, Inc. Development
by Argonaut Software Ltd. 'PlayStation" and the “PS" Family logo are registered trademarks ol Sony Computer Entertainment Inc. Microsoft Xbox. and the Xircx logo are either trademarks or registered trademarks of Microsoft Corporation In the U.S. and/or other countries and are used under license from Microsoft
■ c
SHOUT
COMMANDS
TO YOUR
SWAT TEAM
VIA HEADSET!
SQUAD-BASED ACTION IN A HOSTILE WORLD
When diplomacy fails, it’s up to your elite SWAT unit to eliminate the threat,
■ "
traveling to the world’s deadliest hotspots to take down criminal scum.
Give your squad their orders via the controller or directly through voice
■
command. Then, get moving. Teamwork and tactics are your tools; stealth
and firepower are your weapons. Let the negotiations begin.
1 - 1=1
Blood and Gore
Intense Violence
Strong Language
Vivendi
universal
Sierra
swatgst.sierra.com
PlayStation®2
POST
WHINE. WHINE. WHINE. THRT’S ALL VOU EUER DO. THIS
mONTH’S BEST-OF. HAND PICKED FROIT1 THE BAG OF GAB.
SPOOOOKY!
Dear GMR,
I'd just like to share a few weird
experiences I've had with your Future
Issue [Issue 09]. Before you say anything
about Caroline, the answer is no!
(Unless, of course, she’s free from
moving and wants a li’l ) Uhhh, back on
topic. I’ve had some weird experiences
with that issue. For example, while
working on a small 3D project making a
goomba (from Super Mario Bros.), the
Future Issue comes through the door
and behold! [I open to] "Courage Under
Fire" (page 52) and I see goombas!
Coincidence I thought, but then it
happened again! While reading and
listening to my music, I heard Daft
Punk's One More Time. Just as the words
"one more time” were said, I looked
down to see Karaoke Revolution (page
42), and behold, in the picture, the words
"one more time” are there in front of
me! Please tell me I’m not going insane,
because I don't think my other
personality would like that.
Yours faithfully,
Gerg - Greg’s alternate personality
Gerg, Greg, whoever you are. These
coincidences can be easily explained.
We’ve been watching you, following
your life, and engineering these so-
called coincidences. Why? We just like
messing with people.
GATECRASHER
Recently, my grandmother passed on. I
was fortunate enough to be with her in
her final hours. She left me a little
inheritance. At the suggestion of her
daughter, my mother, I want to use it to
travel. Like any hardcore gamer, I'd love
to go to E3 in L.A. more than anything
else in the world.
I know E3's a press-only event, but is
there any way, any way, I can get in? I'm
sure people only ask you this about a
million times, but I am willing to do
anything, whatever it takes.
If I have to clean urinals for the third
assistant of the nephew of the limo
driver who drives the press to a sneak
peek of Shigeru Miyamoto’s dry cleaning,
then so be it!
Who should I contact about getting to
E3? Like I said, I'm sure you’ve only been
asked this more times than you can
count, but I would appreciate any info,
anything that could get me one step
closer.
thag_the_upset
Sorry about your grandmother, thag.
We’re sure she’d want you to have fun
with that scrilla she dropped on you.
But E3? Is a convention full of flashing
lights, sweaty nerds, and bored-looking
booth babes really the way you want to
spend your vacation? Actually, it's a lot
mESSAGE BOARD
DUMKIES
If you'd like to be considered for Message Board
Junkies, go to www. 1up.com and get yourself to
the GMR site. You’ll find a link, a day’s supply of
rations, and a miniature bible/Russian
dictionary. Good luck.
While we were busy working on GMR ft 10, some
of our message-board posters decided to have
an impromptu conversation about the upcoming
Final Fantasy games. Here is a transcript of that
conversation (but not in its entirety):
Tactics has hooked me on RPGs. Thus, I will be
getting FF:CC because I can get a hold of three
friends and three SPs. I am not going for any
other FF because I don't fancy online play.
(Also, customizing a moogle could turn out
quite hilarious.)
-LuigiSunshineX
I’ll definitely get FFXI (the whole customization
aspect and freedom pull me in, plus ever since
Star Wars Galaxies, I love MMORPGs), but I'll
try to get them all. The only one I would pass
on is FFX-2; I prefer the more "rustic” Final
Fantasys.
Link1811
CC is the only one I'm thinking of as a rental
before I buy. Other than that, I’m going to be
18
WRITE US: GmRIQZIFFDflUIS.COm
of fun, but hard to get in. Try
disguising yourself as Gary
Coleman— that guy’s always there.
RGRIIMST IM-GRGE
Ten years ago, Gamepro magazine
was accused of giving favorable
reviews to games published by its
sponsors. Ever since then, I have
been skeptical of all reviews. So,
when I saw your review for Nokia’s
N-Gage in the November issue, I
read it with a grain of salt—
especially since the magazine came
packaged in a plastic wrapper that
was sponsored by Nokia. Imagine
my surprise and delight to read that
you did not particularly like N-Gage.
In fact, I have rarely seen a review
that rated a product so poorly.
Keep up the great work!
Leonard Herman
Author, Phoenix: The Fail & Rise of
Videogames
FOR IM-GRGE
Your review of the N-Gage has me
wondering if a Nokia rep ran over
your dog. Gamers had to learn extra
buttons when we stepped up from
Super Nintendo to the Playstation
and it was worth it. As an owner of
an N-Gage, I wish to point out some
strengths of the system.
The 3D graphics are on par with
a PSone. I did not find the screen
spasmodic at all. While there are
more buttons than a Gameboy
Advance, there are less than PCs
and not all keys are used for
games.
While some games do have
ghosting, many others have true
multiplayer competition. For me, I
enjoy the ghost players in games
that never offered any multiplayer
before. As for "Really Familiar
Games,” we are not above remakes
in movies, television OR games. I
love classics like Namco Museum
despite familiarity. You must too as
your website, Gamers.com, gave
that a 7 (that’s better than any game
reviewed for N-Gage.)
Finally, who needs Midi BGM
when you can jam your favorite
station while gaming?
I wish you would re-examine the
N-Gage lest we kill another
Gameboy competitor, or did
Nintendo give you a better gift bag
at E3?
David Boop
Manager EB Games
Aurora, Colorado
miss
LOIMELVHERRTS
Hey guys, great mag, keep up the
good work. Oh, but I was wondering
if you guys could do me a little favor.
OK, I broke up with my girlfriend
like a month ago.. .actually, she
broke up with me. Anyway, I love
her, and I can't stop thinking about
her. When we broke up, I said a lot
of mean things I now regret. So, I
want to show her that I really do
care, ’cause she doesn’t think so.
Could you guys put, "This is for
Eddie Cruz and the girl he loves.
Amber, give him another chance to
make it up” on your cover in big
words or somewhere in big words?
Thanks, it would be nice if you
could.
Eddie Cruz
Maybe the fact that you’re trying to
impress your ex with a
personalized message in a
videogame magazine says more
about why you have an ex
girlfriend than anything else.
Putting a sentiment into the pages
of our magazine— nestled between
an ad for Arx Fatalis and a picture
of Pfister in a penguin suit — that’s
better suited carved onto a picnic
table might not be the most
romantic thing you could think of
(or maybe it is). If you really want
to win her back, we suggest
making a video of yourself singing
Total Eclipse of the Heart, and then
tearfully begging on your knees.
Trust us, that always works.
HELLO TO VOU!
Good magazine you guys have. In
the October 2003 issue, Dustin
Quillen asked if there is a game you
could play completely backward. As
surprising as this may sound, there
actually has been one. Hudson's
Bobobobo Bobobo Secret Technique
#87.5, Exploding Nostril Hair Ultra
Fist for Game Boy Advance-
released in December 2002 in
Japan (obviously not released in
North America)— included a From
the End mode in which players
could play the game from the end.
(A gamer had suggested this, and
Hudson used the idea.) I personally
haven't played the game, but it
seems very.. .unique from what I’ve
read.
Jonathan Coley (Memphis, TN)
You’re telling us about Bobobobo ?
Don’t make Pfister blast you with
his nose hairs, punk.
DEGREE PROGRAM
school of
► Game Design & Development
► Computer Animation
► Digital Media
800 . 226.7625
fullsail.com
picking them all up. I want to make sure
I can get a good experience with CC
without having someone else to play
with before I pick it up.
_Tifa _ ’
I’ll buy them all, but I'm looking forward
to FFXII the most. I was a little let down
by FFX s story/characters, so I'm a little
upset that they decided to make X-2 the
first FF sequel. FFCC looks nothing
short of amazing, but aside from the
moogles, it doesn't look very much like
your standard FF game. Whether that’s
a good or bad thing, I don’t know.
-Corndog_dq
QUOTE OF THE mONTH
"Got this month’s issue of GMR. As
always, it’s a pleasant and enjoyable
read."
-AutomaticForThePeople
YOU CAN GET THERE
FROM > HERE
3300 University Boulevard
Winter Park, FL 32792
Financial aid available to those who qualify
Job placement assistance
Accredited College, ACCSCT
© 2003 Full Sail, Inc. Ail rights reserved. The terms "Full Sail," "You Can Get There
From Here," “Full Sal! Real World Education," and the Full Sail logo are either
registered service marks or service marks of Full Sail, Inc.
Visions”
© 2003 Activision, Inc. and-, its affiliates. Published and distributed by Activision Publishing, Inc. Activision is a registered trademark and THUG is a
trademark of Activision, inc. and its affiliates. Ail rights reserved. Tony Hawk is a trademark of Tony Hawk. PlayStation 2, GameCube and Xbox versions
developed by Neversoft Entertainment, Inc. Game Boy Advance version developed by Vicarious Visions. “PlayStation" and the “PS" Family logo are
registered trademarks orSony Computer Entertainment Inc. Online icon is a trademark of Sony Computer Entertainment America Inc. TM, ® and
Nintendo GameCube and Game Boy.Advance are trademarks of Nintendo. © 2001 Nintendo. Microsoft, Xbox, and the Xbox logos are either registered
trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. GameSpy
and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. The ratings icon is a registered trademark of the
Entertainment Software Association. All other trademarks and trade names are the property of their respective owners.
Put yourf aC{
9ame to skate
Blood
Mild Violence
Strong Language
Suggestive Themes
FT
Game
| change
experience may
during online play.
•Face mapping technology is exclusive to PlayStation 2
computer system and requires online connectivity.
jKTnral
Tv* 1 1 1 1 *rKf» t l r f l I 1
, ] I T ■ V
^ J fl 1 1
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GITIR
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IN THE NEWS
0E3
0£6
028
028
030
033
T0KV0 DAME SHOW
The Milkman stars in a very special International Report
TAPWAVE
Our first look at the latest all-in-one handheld gaming device
JADE EMPIRE
It’s Bioware, it's Chinese, it’s green
SCREEN
The Matrix Reloaded
CHARTS
The best-selling games of September
TALENT
Ken Levine of Irrational Games shows us his tights
OMR NEWS NETWORK
neuj games, gameplanner. charts, pre-order, stuff
x FRONT
TOKVO GAME SHOW ’03
LIONS, 1
LIONS, TIGERS, RNDCOSPLRV. OHfTlV!
INTERNATIONAL REPORT
If you missed the Square Enix
conferences that opened the
weekend, you missed almost
everything of interest at this year's
Tokyo Game Show. After those day-
one bombs, there wasn’t much to see
from an industry that seems to be
going through some lean years.
Square Enix will doubtlessly survive
on the strength of its core franchises.
Not one, but two Kingdom Hearts sequels
are coming: Kingdom Hearts: Chain of
Memories for GBA in 2004, and Kingdom
Hearts 2, coming to PS2 at an
unspecified date. Chain of Memories picks
up where the first game's story left off
and looks to offer some sharp isometric
action for GBA. The later PS2 sequel
features Sora, Riku, and Kairi in their
teenage years, with a black-clad Mickey
Mouse batting cleanup.
Square's best-loved RPG is getting a
sequel as well, though Final Fantasy VII:
Advent Children isn't a game— it's an
hour-long DVD movie due in Japan next
summer. Character designer Tetsuya
Nomura and Final Fantasy X Director
Yoshinori Kitase lead the project, which
features Cloud and Sephiroth going at it
again, two years after FFVII's conclusion.
In 2004, Square plans to update Final
Fantasy XI with new content (including
player-versus-player gameplay) and to
release three new PlayOnline games:
Ambrosia Odyssey for PS2, a cooperative
action-RPG; Front Mission Online for PS2
and PC, an online mecha-action game;
and Junkmetal for PC, an Enix-born MMO
mecha-combat project. Junkmetal was
playable at TGS, while Odyssey and Front
Mission begin beta testing next spring.
On the show floor, there were few
surprises and more confirmation that
Japanese publishers are in a rut. This
year’s trend is sword-driven 3D action,
with a few good games ( Onimusha 3),
some good-looking games (Taito's
Bujingai), and a lot of questionable
games ( Dororo , Samurai 2, Shinsengumi,
Magatama, Berserk, Seven Samurai
20XX\ featuring blades and blood as their
central themes. We can thank the
platinum-selling Dynasty Warriors for the
proliferation of imitators, but it'll be a
shame if games like Ninja Gaiden and
Onimusha 3 get lost in the shuffle.
Namco’s refusal to jump onto the
hack-and-slash bandwagon was an
encouraging sign. Its best game drew the
shortest lines, though— Baten Kaitos !■*
23
FRONT x
DMRNEW5 NETWORK
new games, gameplanner. charts, pre-order, stuff
XB
PC
PS2
GBA
GC
"Hideo Kojima called, and he wants
his game back," said a little voice inside
our minds as we met with Spy Fiction
developers, Access Games, at TGS. The
game is actually pretty cool, though.
attracted few players despite its
excellent graphics and fast battle scenes.
Meanwhile, Breakdown and R: Racing
Evolution fell short of their E3 hype. The
blurry, jagged Breakdown demo stood in
stark contrast to the prerendered trailer,
and R still suffers from uninvolved
handling. Trailers for Ace Combat 5 and
Xenosaga: Episode il inspired hope, but
neither has a confirmed release date.
Capcom's lineup looked better than
most. Onimusha 3 was a favorite, despite
short lines for the demo. Resident Evil
Outbreak drew steady interest, and
Monster Hunter featured gorgeous
graphics and offbeat cooperative online
gameplay. Even GTA3 drew crowds and
debuted before the show with
respectable sales.
Sega, by comparison, still seems
creatively adrift. Its brightest light was
Treasure's ace Astro Boy side-scroller on
GBA— which at least succeeds within its
limitations— while Sega's other games
have a lot left to prove. WOW's Dororo
lacks depth, Gungrave OD needs more-
focused level design, and Sakura Taisen
V—a steam-punk manga Western beat-
em-up (?)— looks like a genre-blending
experiment gone horribly wrong.
Microsoft's dogged push in Japan
continues unabated, and to be fair, it has
a strong software lineup. Project Gotham
Racing 2, Rallisport Challenge 2, Steel
Battalion: Line of Contact, and other
playable titles all looked good, while
Phantom Dust and Jade Empire made
impressive debuts. MS needs to learn
who not to put on stage, though. Peter
Moore's a nice guy, but he's not the best
choice for a pitchman in Japan.
Smaller companies brought smaller
announcements, but some still worthy of
note. SNK confirmed a 3D King of
Fighters for PS2. Hudson's Bonk’s
Adventure and Adventure Island remakes
were the surprise hits of Konami’s
display, outshining Suikoden IV s debut
among nostalgic action fans. Sony
brought the quirk with Masaya
Matsuura's Mojib Ribbon (finally!) and
Bionic Commando throwback Chain Dive.
From Software delivered several
surprising games: Tenchu Kurenai, a
Tenchu sequel; Nebula: Echo Night, a sci-
fi suspense adventure; and Chrome
Hound: Age of Arms, an online mecha-
combat game for Xbox.
The industry went home from TGS
with many questions and no easy
answers; 2004 will be a rough year for
both imitators and innovators, given
steadily dropping sales in Japan. There's
enough quality coming to keep hardcore
fans happy, but the burst of creativity
that will drive the next generation of
consoles is temporarily on vacation.
_David Smith
_More Info at www.lup.com
WHY WE LOVE IT
TGS REmiNDS US OF RLL THE
THINGS UUE NEUER SEE IN THE U.S.
Braving the morning rush-hour commute out to the Makuhari Messe—
where the Tokyo Game Show is held every year— is no laughing matter.
But if there’s anyone bold enough to post up against the throngs of schoolgirls
and coffee-drinking Japanese salarymen, it’s our own Giant Milkman. When he
wasn’t barreling past hundreds of pushy show goers or handing his number out
to booth babes, he was taking note of the finer things TGS had to offer, such as...
LOVELY BOOTH BABES:
The Japanese versus Western games
discussion is hot right now, thanks to
the recent success of titles like GTA3
and Halo. But trust us when we say
that we won’t be reminiscing about
Rogue Ops 20 years from now, or
blowing wetly into our hanky like we
did when we saw this Taito model
showing off a 25th-anniversary Space
Invaders T-shirt. Has it really been
that long? Oh, how we've aged.
SUPA-FRESH MERCHANDISE:
The eternal question of who was the
better rapper (Biggie or 2pac) may
never be settled, but the answer to
who has the better merchandise
(United States or Japan) is a no-
brainer. Whether drooling over things
like this Astro Boy display or trying to
rationalize spending $140 (U.S.) on a
Final Fantasy XIII silver necklace (we
did), we left the show broke and
certain that Japan has the goods.
COOL TECHNO CRAP:
If we were to set our clocks by the
current level of coolness of our high-
tech toys here in the States, right
now, it'd be 1998. Our most
expensive, state-of-the-art minidisc
players pale next to the cheapest,
low-end models in Japan. Likewise,
our cell phones stink compared to
theirs. This DoCoMo cell phone has a
fully 3D (and fully sweet) rotating
Cloud (of FFVII ) screensaver installed.
GROWN MEN IN FUNNY SUITS:
The gaming industry isn’t nearly as
sexy as you might think it is. While
we do get to play games for a living,
it takes many man hours and late
nights to make the magazine you're
holding in your hands. Still, we know
we've got it good, especially in
contrast to this poor bozo handing
out Karaoke Revolution pamphlets
while dressed up as a microphone.
(We like to call him Mike.) I#
24
[ERE SPORT LIVES
THE TIMBERLAND 6" BOOT.
PERFECT FOR THE POSTGAME
''are traderrarte or registers
FRONT X
□MR NEWS NETWORK
neuj games, gameplanner. charts, pre-order, stuff
UNTAPPED!
ONE mORE HRNDHELD TO EITIPTV
(RND THEN FILL] OUR POCKETS
U.S.A.
XB
PC
PS2
GBA
GC
After playing with the first
TapWave Zodiac to roll off the
assembly line, we can safely say
that there’s no way in hell you
could confuse it with a Game Boy
Advance. For starters, the Zodiac's
screen is larger and looks sharper
than a GBA’s. The Zodiac has an
analog thumb pad, six buttons, and
an ATI graphics chip. More
important, it does a whole lot more
than just play games (but while
we're on that topic, the games are
shaping up nicely — and the Zodiac
supports the hundreds
of Palm
OS titles already out). It plays
MP3s, can stash Tom’s barnyard
porn video collection, and is ready
for wireless head-to-head gaming.
This ain’t some kids’ system— it’s a
Game Man.
Yes, Nokia recently tried knocking
Nintendo down a few pegs with the
N-Gage. We know how that battle is
faring so far (see our review last
issue). What remains to be seen is
how the Zodiac will fit into this
picture. It’s got a slew of titles, a
powerful Palm OS PDA to back it
up, and a head start on
Sony’s PSP. We’ll let ya
know our final
verdict next
month, when
we get our
hands on the
TapWave launch
titles. I#
Darren Gladstone
.Mare info at www.tapwave.com
1 50 FRAME!
SPIELBERG GETS SCRRY
Tecmo and DreamWorks
have announced that writer
John Rogers ( The Core, Catwoman)
has been named producer of the
upcoming Fatal Frame movie, and
that the film has been put on the
studio’s production fast track.
True to the game, the movie's
plot will be set in Japan-a good sign
that Rogers intends to remain
faithful to the original material.
Rogers explains, “By focusing on
cool Japanese cultural additions and
different ghost ‘mythos’ most North
American audiences are unfamiliar
with, we can do something unique."
Another promising sign:
DreamWorks boss Steven Spielberg
is directly involved. Can Fatal Frame
outspook The Ring ? ME*
.More Info at www.tecmolnc.com
GAMEPORT UlTHLGfrnE INFO. NOW BOOTING
+> Arrivals
COmiNG SOON
SYSTEM
ETA
TITLE
HOW HOT?
XBOX/PC
NOV
ARMED & DANGEROUS
Everyone sounds funnier with an English accent.
4444
ALL
NOV
LOTR: THE RETURN OF THE KING
The last movie, but definitely not the last game.
4444
XBOX
NOV
RAINBOW SIX 3
Night-vision goggles are cool.
44444
GC, PC, PS2, XBOX
NOV
JAMES BOND: EVERYTHING OR NOTHING
We’ll take everything, thanks. ®®®®
GC, PS2, XBOX
NOV
MEDAL OF HONOR: RISING SUN
Relive Pearl Harbor, sans Ben Affleck.
444
GC, PS2, XBOX
NOV
TRUE CRIME: STREETS OF L.A.
To live and die and get out of your car in L.A.
444
PC
NOV
CONTRACT J.A.C.K.
You’re working for H.A.R.M. and kicking A.S.S.
4444
PC
DEC
DEUS EX: INVISIBLE WAR
If it’s invisible, are we sure it’s happening?
44444
GBA, XBOX
DEC
MISSION IMPOSSIBLE: OPERATION SURMA
Hope the discs don’t self-destruct. ® ® ®
PS2, XBOX
DEC
ALIAS
Jennifer Garner can kick our butt anytime.
444
PC, XBOX
DEC
MAX PAYNE 2
Harder-boiled and purpler prosed.
444
PC
DEC
THE SIMS BUSTIN’ OUT
Bust it!
4444
PS2
JAN
GRAN TURISMO 4
Keep your hand on the e-brake.
44444
XBOX
JAN
FABLE
Tell us a story, grandpa.
4444
GBA
JAN
RIVER CITY RANSOM
Punching and kicking all over again.
4444
PS2, XBOX
JAN
MAFIA
In the ’30s, they killed people to jazz music.
4444
DEPARTURES OUT NOW
SYSTEM
TITLE
GMR SCORE
PS2
SSX 3
What’s cooler than being cool? Ice cold!
gno
GC, PC, PS2, XBOX
TIGER WOODS 2004
Golf and hip-hop, together at last.
9™
GC
VIEWTIFUL JOE
Hey Joe, where you goin’ in that crazy outfit?
gno
GC, PC, PS2, XBOX
WARHAMMER 40K: FIRE WARRIOR
Enlist in the space marines today.
gno
PS2, XBOX
NASCAR THUNDER 2004
Thunder isn’t God bowling, it’s Jesus driving NASCAR.
O
CO
XBOX
DUNGEONS & DRAGONS HEROES R no
We tried playing, but the 20-sided die wouldn’t fit in the disc tray. LJ
PC
LIONHEART: LEGACY OF THE CRUSADER
More like the heart of a kitten.
gno
PC
REPUBLIC: THE REVOLUTION
This is why we don’t vote.
g/10
XBOX
DINO CRISIS 3
Who knew getting eaten by a dinosaur would be so dull?
g/10
PS2
LETHAL SKIES II
We must have been inverted.
o
CD
PS2
JAK II
You know what they say about guys with big ears....
g,'°
PS2
TIME CRISIS 3
Bust a cap. A light cap.
p/10
GC, PS2, XBOX
WALLACE & GROMIT: PROJECT ZOO
Crackling good game, Gromit!
p/10
PS2
MEGA MAN X7
When will that little boy outgrow that armor?
p/10
XBOX
HUNTER: THE RECKONING - REDEEMER
We reckon the Hunter games are getting better.
p/10
GC
WRESTLEMANIA XIX
It’s fake, you know. And Santa Claus is dead.
p/10
26
Meet the Lionbearts. (V Smack-talking tag-tag band of rebels bound on an impossible quest. With an afSenal of
outrageous weapons, tbeyTe destined for victory in 12,000 bullets or less. If they can make it through an army
of psychotic robots and wall-SmaShing Goliaths, they just might Save the worid...if they don’t burn it down first.
FRONT X
GMR NEWS NETWORK
new games, gameplanner. charts, pre-order, stuff
XB
PC
PS2
GC
XBOH
KNOWLEDGE
THEY KNOW STUFF SO YOU
DON'T HAVE TO!
KONICHI m
XBOX
Having just returned
Jr from the Tokyo Game
Show, I’m happy to report
that it appears the pace is
picking up for Xbox in
Japan. While it's still
emphatically clear that
Sony’s PS2 owns the lion’s
share of the market (and,
hence, the attention of the
development community),
Xbox is finally being
embraced by more of
the country’s most
talented developers.
From Software’s Xbox-
exclusive Otogi 2, for
example, looks positively
brilliant. The original game
caught many U.S. gamers by
surprise, and the sequel is a
deeper, more sophisticated
experience that should
appeal to an even larger
scope of gamers, thanks
to a more accessible
control interface.
Microsoft's own True
Fantasy Live Online continues
to impress, combining
feature-film-quality visuals
with what appears to be the
most customizable massively
multiplayer experience ever
created. A hands-on with
Tecmo’s Ninja Gaiden
confirms that the game
represents the apex of third-
person action-style game
mechanics, while Capcom’s
Steel Battalion: Line of
Contact brings the
groundbreaking 40-button-
controller-wielding mecha
opus online. I# 1
THE EMPIRE
STRIKES JADE
UUHFIT'S UP, BIOUURRE?
CANADA
The doctors of fun at BioWare crept
up behind the games industry at the
recent Tokyo Game Show and stuck it in
the neck with a syringe full of wow.
Maxim- style intro paragraphs aside, the
Xbox-exclusive adventure-RPG Jade Empire
looks about a thousand times better than
the epic KOTOR in the graphics department,
and will boast real-time arcade-style
combat and one of the most visually
stunning and beautifully realized worlds yet
seen in a videogame. The early video and
screens reveal a labor of love (set in ancient
China) so detailed and atmospheric that it
will leave you gasping for breath, in need,
perhaps, of a doctor. I#
.More info at http:rVjade. bioware. com
h [SCREEN]
H RELOADED-ED
LURKE US UJHEN ITS OUER
RATED R i 138 MINUTES 1 2 DISCS I DIRECTED BY THE WACHOWSKI BROTHERS
If The Matrix: Reloaded achieved
anything, it reminded us just how
excellent the first movie is compared to
this overreaching sequel. The original
Matrix, with its miniscule budget and
innovative yet low-tech special effects,
reveled in its economy, delivering
maximum bang for the buck with
minimal waste. The sequel is a
hemorrhaging beast by comparison.
While an army of Matrix fans dissected
the myriad Biblical and historical
references buried in the characters,
ships, and locations, we simply gritted
our teeth as we sat through repeated
Reloaded viewings. In the rare moments
when Neo wasn’t sucking face with
Trinity, Morpheus was either blathering
on about the prophecies (boring!) or
giving his milk-curdling "I Have a
Dream” speech to a cavern full of
illogically sexy ravers/resistance fighters.
But, of course, all is forgiven when the
Wachowski brothers so benevolently
deliver unto us what we have come to
see: the fight scenes. And yet, even these
feel tacked on and obligatory. "You don’t
really know someone until you fight
them," blurts the Oracle’s spiky-haired
bodyguard. Bite me. Even the highly
touted burly brawl reeks of the stench of
utter futility.
Special features: The double-set DVD,
which fans will purchase like lemmings,
contains an anatomy of the "mind-
blowing chase scene” and other less
compelling stuff. Save us, Revolutions'. Mr
PlflVSTRTION
KNOUULEDGE
THEY KNOW STUFF SO YOU
DON’T HAVE TO!
WHO’S
NUMBER ONE?
Every year, it’s clear
Jr what the "really big”
games will be. Last year, we
all knew that Vice City was
going to be bigger than Jesus
and that Final Fantasy X would
be similarly huge, though with
a much different audience.
But this year, who knows
what the "really big” game is
going to be? Looking at the
release schedule, we can tell
there are going to be some big
hits.. .but which one is the
leader? Return of the King will
be a big seller, as will NFS:
Underground, Ratchet & Clank,
SOCOMII, and T.H.U.G. But are
any of them going to be this
year’s GTA1 No. Even this
year's big Square game, Final
Fantasy X-2, is meeting a more
subdued reaction than usual.
Generally, everyone falls over
themselves to sing the praises
of a new Fantasy, but many
people doubt this one will have
the same impact as previous
titles in the series. It will
surely sell a ton, but it's
potentially "just another
million seller" this time, rather
than the competition crusher
the franchise usually is.
Is this good news or bad?
It probably means that games
are now even more like
movies. In the grand scheme
of things, 10 games that each
sell a million copies is
probably better than one
game that sells 4 million. It’s
not as exciting, though, is it?
m
„Jofm Davison is Editor-in-
Chief of the Offkkl US,
PlayStation Magazine.
FRONT X
DMR NEWS NETWORK
nguj games, gameplanner. charts, pre-order, stuff
IN ASSOCIATION WITH
&& GAMES
electronics boutique
TOP-SELLING GRTES FOR EUERV SVSTEm FOR SEPTEmBER 03
PDF TOP 10
SCORE
01
MADDEN NFL 2004
9
02
TIGER WOODS PGA TOUR 2004
9
03
SOUL CALIBUR II
9 I
04
ESPN NFL FOOTBALL
8
OS
NASCAR THUNDER 2004
8
06
DISGAEA HOUR OF DARKNESS
8
07
NHL 2004
8
08
THE SIMPSONS: HIT N’ RUN
8
09
SOCOM
9
10
ESPN NHL HOCKEY
8
TOP 10 ALL FORMATS
RANK TITLE 1
-ORMAT
SCORE
, FINAL FANTASY TACTICS ADV,
1 It’s all part of my strategy fantasy.
GBA
B
02 JsdL
MADDEN NFL £004
Overrated? Nah, we're just going to keep our
mouths shut.
PSE
g
oTfPlw
ism
i ESPN NFL FOOTBALL
’ Now with 100 percent less social commentary.
KB
8
04
; TIGER WOODS PDA TOUR £004
Yes, you’re reading this correctly. Golf more popular
than wrestling.
PSE
g
o5 l£Is
: SOUL CALIBUR II
1 Do you realize how difficult it is to write six Soul
• Calibur If captions in two months?
GC
g
06j*M
I SOUL CALIBUR II
! Do you?
PSE
g
07*»
j STAR WARS: JEDI ACADEMY
I We flunked out after showing up to lightsaber class
1 with a hangover.
PC
7
08 ^xli
WWE RAW £
Should have cooked it a UT more, then.
XB
5
pi
09|5cT~
i
ESPN NFL FOOTBALL
Good to see ESPN getting the attention it deserves.
PSE
8
ioJO
- SOUL CALIBUR II
We don't think you do.
XB
g
HB0F TOP 10 SCDRE
01
ESPN NFL FOOTBALL
8
02
WWE RAW 2
5
03
SOUL CALIBUR il
9 |
04
TIGER WOODS PGA TOUR 2004
9
OS
MADDEN NFL 2004
9
06
D&D HEROES
6
07
ESPN NHL HOCKEY
8 |
08
THE SIMPSONS: HIT ‘N’ RUN
8
09
NASCAR THUNDER 2004
8
10
GHOST RECON: ISLAND THUNDER
7
DBA TOP 10
SCORE
01
FINAL FANTASY TACTICS ADV.
9 j
02
POKEMON PINBALL
7
03
BOKTAI
8
04
POKEMON RUBY
7
OS
DB2: LEGACY OF GOKU II
7
06
DONKEY KONG COUNTRY
6
07
POKEMON SAPPHIRE
7 1
08
SMA4: SUPER MARIO BROS. 3
9
09
ADVANCE WARS 2
8
10
GOLDEN SUN: THE LOST AGE
8
PC TOP 10
SCORE
01
STAR WARS: JEDI ACADEMY
7 |
02
EQ: LOST DUNGEONS
TBD
03
BF 1942: SECRET WEAPONS
8
04
TEMPLE OF ELEMENTAL EVIL
TBD
05
C&C GENERALS: ZERO HOUR
TBD
06
HOMEWORLD 2
8
07
MOH AA: BREAKTHROUGH
TBD
08
AO: SHADOWLANDS
TBD
09
SIM CITY 4: RUSH HOUR
TBD
10
WC 3: THE FROZEN THRONE
8
DC TOP 10 SCORE
01
SOUL CALIBUR II
9
02
WWE WRESTLEMANIA XIX
7
03
F-ZERO GX
9
04
THE SIMPSONS: HIT *N’ RUN
8
OS
MADDEN NFL 2004
9
06
BILLY HATCHER & THE GIANT EGG
8
07
MARIO GOLF
9
08
SUPER SMASH BROS. MELEE
9
09
P.N.G3
4
10
TIGER WOODS 2004
9
KNOWLEDGE
THEY KNOW STUFF SO YOU DON'T HAVE TO!
GO 5H0RTV
I hate the PC. No, not
really. I love it. Well,
not love love, like I want to
marry it. But I sure enjoy
having it around. That said,
it’s making me mad lately,
because as I gear up for the
holiday releases, I realize
there are still, like, 20
games on my hard drive I
haven’t finished, plus a huge
pile of new ones I haven't
even installed yet. It’s too
much dang pressure. I might
be the one person on Earth
happy for the Half-Life 2
delay— it means I can catch
up on my older stuff
For instance, I’m finally
finishing Baldur's Gate 2.
Yeah, I know— that game is
ancient. But it's huge! I put in
80 hours before getting out
of Chapter 2. That's not a
complaint in this case,
because it's such a great
game. But I do think, as my
wife constantly reminds me,
that size isn't everything. I'd
much rather play an
awesome, focused 12-hour
game than a bloated,
mediocre 100-hour one.
Fears that upcoming
titles like Max Payne 2 are
going to be too short fall on
deaf ears with me. The
original Half-Life wasn't long
at all. But every moment
ruled. Halo could take out
half those repeated corridors
and still have a great game.
Here's one vote for
shorter, better games.
Life's too short for bloated
mediocrity.
1# Jen Green is Editor-
30
fihoy. latkSe!
You don’t &8i seasick, do you?
Violence
in Fire Emblem. Only for Game Boy Advance.
iWEEiiiHlInfn
© 2003 Nintendo/I NTELLIGENT SYSTEMS. TM, ® and the Game Boy Advance logo
are trademarks of Nintendo. ©2003 Nintendo, www.gameboy.com/fireemblem
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□MRNEW5 NETWORK
nem games, gameplanner. charts, pre-order, stuff
■ [TALENT] m i l l
* KEN LEVINE
SAUING THE UUOALD FROm EUIL
Ken Levine of Irrational
Games knows what PC
gamers like: his games. Aside
from being the lead designer
for System Shock 2 — an
absolute classic that’s on
almost every gamer’s all-time
favorite list— Ken also
produced and wrote Freedom
Force, the campy '60s comic-
book-themed strategy game.
Currently, he’s working on
scripts for the new Tribes
game for Vivendi and Freedom
Force’s follow-up, Freedom
Force vs. The Third Reich. We
checked in with him to see
how that’s going:
GMR: Freedom Force vs. the
Third Reich concentrates on the
WWII era. What’s so appealing
about that era?
KL: There was something
extremely black-and-white about
that period that’s very exciting.
The good guys were good guys,
and the bad guys [were] Nazis.
What’s great about bringing the
Freedom Force characters there
is that as they're developing as
characters and become less
black-and-white— they stand out
in stark contrast to the enemies
they face.
GMR: War comics from the
’40s could be racially charged.
L How will Freedom Force vs. the
Third Reich deal with those
images and attitudes without
being offensive?
i
KL: Freedom Force is always
done in the spirit of fun. It’s
clearly a fantasy. While we won’t
have any buck-toothed
caricatures for the Japanese, the
Axis villains will clearly be
villains. Our goal is not a
philosophical re-examination of
the various political and
ideological structures during the
Second World War, but it’s also
not about reflecting any of the
racial stereotypes of the period,
whether they be European,
Asian, or African American.
GMR: How do you guys
come up with characters and
their superpowers?
KL: A bunch of different
ways. Sometimes, I’ll have an
idea for a character and bring it
to Robb Waters, our concept
artist, who will take my sketchy
thoughts and turn them into
fully realized characters. Other
times, Robb will bring a visual
concept of a character to me,
and I might offer some ideas to
move the character one way or
another. It’s pretty collaborative,
but I have the easy part; Robb’s
got to do all the drawing. Trust
me, you don't want me doing
the drawing.
Once the character’s look
and vibe are defined, we talk to
Jon Chey, Dorian Hart, and
Andrew Smith— who are
designing the actual game
mechanics— and they come up
with superpowers to expand on
and develop the persona that
Robb and I have hashed out.
GMR: What era are you
planning to cover for the
next installment?
KL: Since I’ve already
wrongly predicted which era
we’d cover in an FF sequel once,
I think I'll just keep my mouth
shut on this.
GMR: Any plans to do
anything else with the Freedom
Force characters? Movies? An
actual comic book, perhaps?
KL: Lots of things talked
about, nothing firm yet.
GMR: Who’s your all-time
favorite comic-book character?
KL: I' m so boring.
Spiderman or Batman. Though
I’m falling deeper and deeper in
love with Jessica Jones in
Bendis’ Alias book (not to be
confused with the TV show of
the same name). In terms of
villains, it's Angelus from Buffy,
which, despite being a TV show,
is actually a comic book in
structure and plot structure.
Am I a nerd, or what? 1#
- -
£ NINTENDO
KNOWLEDGE
THEY KNOW STUFF SO YOU
DON'T HAVE TO!
NINTENDNO?
I recently returned
from TGS and, as
expected, Nintendo was a
no-show. Sure, there was a
brief mention of the
company at the show’s
keynote speech, but
Nintendo didn't even bother
setting up a booth to show
off its games.
Even the mention at the
keynote wasn't all that
exciting— Nintendo
announced that it will be
remaking the two original
Pokemon games for GBA.
Kind of interesting, yes, and
they will sell a ton of them,
but re-releasing a hit game
on an already successful
system doesn't help the
current problem: The
GameCube isn't selling
in Japan.
The recent price drop in
the United States has
increased system sales, but
Nintendo is still reporting a
loss (to the tune of 3 billion
yen. ..around $30 million) for
the first half of this fiscal
year. It's the company's first
loss since 1962.
I don't know Nintendo's
logic for never showing up
at TGS, but if it wants to sell
GameCubes, it needs to be
more forthcoming with
upcoming releases.
I# jaf &
Step into the boots of a SEAL team in
SOCOM li: U.S. NAVY SEALS and face
the ultimate challenge: urban combat.
Developed in association with the U.S. Navy
SEALS, SOCOM II is close-quarters combat
at its most realistic. Invisible snipers lay in
wait. Enemies lurk around every corner.
And every civilian could be a friend or foe.
Stealth is your greatest weapon.
Wage urban war in single-player mode. Or
go online and play with and against up to
16 total players. Either way, a S0C0M-
compatible headset will help you
communicate and work together as a
team. Remember, together you stand.
Divided you don’t stand a chance.
Take the war on terror to the enemy on
12 intense international missions.
Command. Courage. Country. Hoo-yah.
onuine.
H
Blood
Violence
BROADBAND ONLY
FRONT X
DMRNEW5 NETWORK
neuj games, gameplanner. charts, pre-order, stuff
Blood and Gore
Violence
sail
The newly announced return of Hunter: The Reckoning,
in the form of Hunter: The Reckoning Redeemer*
has us pretty damn excited.".
Official Xbox Magazine May, 2003
Hunter: The Reckoning Redeemer is bigger, badder, and
far more insane than the previous slaughter-fest."
/ www.IGN.com March. 2003
Unrelenting action based on
White Wolf's World of
Darkness™ RPG series
www.hunterthereckoning.com/redeemer
Hunter: The Reckoning Wayward
Now available on
PlayStation 2 computer entertainment system
download
arks of Sony Computer Entertain
IIS ® m
Wireless multiplayer game play
gameloff AcWisiON
n-gage.com
jr*. MARCEL
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ImZ Jam ' i
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$100 gift voucher
*Go to EB Games, purchase an N-Gage” mobile game deck and two titles,
and receive a $100 gift voucher for N-Gage games and accessories.
This is where
I came back to life.
NOKIA
IM =1 =f :
t
ESRB
SOFTWARE
Playstation^^
.GAME
lo-lnteractive
RECRUIT THEM.' TRAIN ‘THEM.- LEAD THEM TO VICTORY.
• -* • ■
In our nation s darkest hour, true Americans cry out for a hero to free a war-torn
Manhattan from invading forces. Rise through the ranks of the resistance and
recruit an army of Freedom Fighters to take the war to the streets.
They’ve taken away our freedom. Now it’s time to take it back.
A unique "Recruit and Command" system lets you lead up to 12 urban guerillas
J$r Wield an arsenal of weapons and other tools of the revolution
'ffc Intense 3rd-person action on the streets of New York 4 player split-screen mayhem
■ m^mmu u m-m
www.freedomfighters.ea.com
c
’hallenge Everything
f w*
MIND OF MICHEL ANCEL
experience the NEWEST masterpiece from the visionary
giiy Bil r
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Violence
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PlayStation^
X
xeox ,u
Be yon d
Good&Evil
EXPOSE THE CONSPIRACY
There's only one way to blow the lid off a
government conspiracy: expose the lies.
And no one can do it better than Jade, an
Action Reporter with an eye for the truth
and the heart of a hero. See beyond the
propaganda. Discover the secrets of a
broken world. Fight to save your people
from an Alien threat. But above all, believe
in nothing - except yourself.
UBISOFT
BEYONDGOODEVIL.COM
©2003 Ubisoft Entertainment. All Rights Resen/ed. Beyond Good & Evil, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the
Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. Software platform logo TM and © IEMA 2003.
Vivendi
universal
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ttacks - missions
varisd as spaca i
TEEN
□
j CONTENT RATEO BY
ESRB
Mild Violence
1
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^'Batilsstar Galactica' interactive game © 23C3 Un
1' Inc in the U S and/or otte ianm PiaySaton
FURIOUS SPRCE COMBRT
The Complete Epic Series
on DVD Oct. 21st
battlestargalacticagame.com
WATCH THE SCI FI ORIGINAL MINISERIES
PREMIERES DECEMBER 7 AT 9/8C
NEXT
iNComiNG GRmes preuieuued
PREVIEWED THIS ISSUE:
LEOACV OF KAIN: DEFIANCE
CRIMSON 5KIE5: HIGH ROAD TO REVENGE
BROKEN SWORD III: THE SLEEPING DRAGON
UNREAL TOURNAMENT E004
DRAKE
MISSION IMPOSSIBLE: OPERATION 5URMA
5PV HUNTER E
DRAQDNBALL Z: fiUDOKA! =
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KILLER ?
BREAKDOWN
MAXIMO VS. ARMV OF ZIN
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WARNING!
Here at GMR, we preview games a little differently. To ensure that our previews are as relevant as possible, we only feature titles that will be
released within six months. We also record our level of excitement about the game with cool little flames. Previews are not reviews— they're
merely a guide as to how good a game-in-progress is looking. It's a snapshot. If we're not very excited by it, the game receives one or two
~ H flames. If we’re taking a wait-and-see attitude, expect to see three flames. Over and above that, you can bet we're pretty excited. It's our duty
HRZRRDOUS fTlRTERlRl to tell you what we think at every stage of a game's development cycle— positive, negative, or somewhere in between.
46
INCOMING DAMES
legacy of kah: defiance
» NEXT
-> Kain and Raziel stilt aren't on the
best of terms, but you control both
vampires during two intertwining
quests. Kain fights with his sword and
telekinesis, while Raziel sucks souls
with gusto and swaps between physical
and spirit worlds at will. Raziel's new
transition animation is a killer— he
sinks into the earth and climbs out of
his grave and into the other world.
XB
PSZ
RELE05E I NOVEMBER
LEGACV OF KAIN: DEFIANCE
□svsrem PS2/XB Opusushsr eidos Doeueiopen crystal dynamics
(TIRKE THE SCENE
The world of Nosgoth hasn’t
changed much in the latest
Legacy of Kain, but how you look at it
has. The new scene-focused camera,
which replaces Soul Reaver's character-
focused style, changes everything.
Rather than following behind Kain
or Raziel’s back, the camera is now
fixed in each scene. It’s just like Devil
May Cry's camera, and it causes some
familiar problems if following Dante’s
movements gives you a headache.
Scene transitions can be messy, since
the definition of "forward" abruptly
changes, requiring a quick jiggle of the
analog stick to get things moving
properly again. Other areas make
depth perception difficult, such as when
you're trying to judge the distance and
direction of a jump along an axis where
the relative positioning of onscreen
objects isn’t clear.
On the other hand, this scheme has
distinct advantages, mainly in the
aesthetic department. It displays
environments as the designers
intended— the game’s complex
architecture and detailed textures
stand out. The game world is as
expansive as Soul Reaver Z s, but the
sense of scale is even more
impressive. The wider view also makes
fighting multiple opponents easier, so
Kain can carve through squads of foes
with ease while quickly switching
between targets.
The controls enable the player to
make moves in quick succession: You
can slash one bad guy, suck the blood
of another, and telekinetically toss their
best friend off a bridge. Like Devil May
Cry, there are two ways to fight. You can
focus on one opponent and strafe
accordingly, which works when a
particular enemy needs to go first, or
you can trust the automatic positioning
and hack away at a larger group of
foes. That control aspect is well in hand
at this point, and Kain’s psychokinetic
powers allow fights to spread across a
large area without slowing down. If the
bad guys run away, it’s easy to yank
them back into range with a deft touch
of mind power.
If Crystal can nail down the camera
control, everything else will fall into
place, and most of the issues in the
current version should be easy enough
to tune. Once the scene transitions are
smoothed out and the camera is freed
up to follow the character more clearly,
Defiance's fast action will most certainly
be a welcome change from years of
shoving boxes around. If
GfTlR SRVS -> It’s something different for
Crystal, but change is good, and what hasn't
changed is the game's soul-sucking fun.
-» HOW HOT...
47
OsvsTeni PC/PS2/XB □ publisher dreamcatcher □developer revolution software
THE DRAGON SLEEPS TONIGHT
In today’s ultramodern
world of multigenre hybrids
and high-intensity actioners, titles
with strong ties to the past are a
rarity. However, with its solid 3D
engine and a considerable cult
following to back it up, Revolution
Software’s third installment in the
famed Broken Sword franchise may
revitalize the adventure category.
Dubbed The Sleeping Dragon, the
third Broken Sword aims for the old-
school point-and-click audience.
Sporting a heap of dialogue, cutting-
edge visuals, and plot-heavy
explanations, Revolution's primary
focus is to successfully capture the
spirit of a once-mighty genre while
moving forward in terms of
technology and control.
Sleeping Dragon will offer
circumstantial action buttons and a
host of mind-twisting puzzles.
Players should also be on the
lookout for plenty of references to
the earlier games in the Broken
Sword franchise, as well as a witty,
humorous subplot. You gotta love
the humorous subplots. K*
GI71R SRVS -> Adventure games are few
and far between these days. That's a shame.
HOUJ HOT...
extreme new addition: vehicles.
Land-, air-, and space-based rides
at your disposal should accelerate
the action to new heights. Throw in
new weapons, maps, and the mod
support that’s been the series'
hallmark, and you've got the best
UT ever. Until next year, that is.... I#
GITIR SRVS -> More bigger. More better.
Vou wanted it. you've got it.
-» HOUU HOT... 4 4 4 4
HOUU HOT... ***
NEXT ))
Cfimson skies high road to reuenge -> broken suxrd
INCOMING DAMES
I: the sleeping dragon -> unreal tournament 200M -> drake
release I NOVEMBER release I NOVEMBER
CRIMSON SKIES BROKEN SWORD III: T5D
DRAKE
O system pc/xb o publisher majesco OoEuaopeR idolfx
Is it Max Payne for kids? A Satman-cartoon-influenced third-person title with gunplay?
Or just another Hong Kong action game with as much Asian authenticity as a food-
court Panda Express? Drake is all of these things, but some of its neon-tinted 3D
stages could turn out well if its floaty controls and off-putting camera angles are
fixed before release. We'll keep our fingers crossed.
RELEASE I OCTOBER
PAGE
48
□ SVSTem XB □ PUBLISHER MICROSOFT
□DEVELOPER MICROSOFT GAME STUDIOS
UUE'LL take the
HIGH AOAD
Even slick graphics couldn’t
make Microsoft’s dry Flight
Simulator series Xbox worthy. And after
Sony’s Sky Gunner, does the world
really need another steam-punk-
revisionist 1930s-era flying shooter?
Yes. The new Crimson Skies is not
your daddy’s dogfighting game. By
ditching sim-style realism in favor of
fast action and benchmark-setting
visuals, Microsoft has made even
Namco’s newest Ace Combat seem
crotchety. Crimson's controls recall the
responsiveness and intuitive simplicity
of addictive arcade games, letting you
excitedly shake out of engine stalls as
easily as you target planes and
zeppelins with fatal machine-gun fire.
Though the old-movie-themed one-
player game is compelling, what really
wins us over are Crimson's cooperative
and competitive modes, which should
finally make multiplayer dogfighting
worthwhile for console owners. !♦
GfTIR SRVS -> We're keeping High Road to
Revenge squarely in our sights.
RELEASE I NOVEMBER
UNREAL TOURNAMENT £004
□ SVSTem PC O PUBLISHER ATARI 06UEL0PER EPIC
UNAEALITV check
The next installment in this
futuristic death-sport-
themed first-person-shooter
franchise will be upon us faster
than you can say “redeemer.”
Unreal Tournament 2004 offers
much more than the paltry graphics
upgrade that characterizes many
games iterated yearly; in addition to
all-new technologies (such as
improved computer-controlled bots
and optimized network code), there
are actually new game types— or
should we say old. Assault mode, a
favorite from the original UT that
was left out of UT 2003, is back and
better than ever. And a new mode
called Onslaught that's geared
toward smaller groups of gamers—
just you and a few buddies— takes
advantage of UT 2004's most
Violence
"With huge levels, branching paths and different styles of gamepi 'ay,
this isn 't a half-assed sequel. It's a tricked-out and expanded new
chapter of a burgeoning series."
-IGN
THE HUNT BEGINS HGHIN
The hunt begins at spyhunter2.midway.com
Take control of the all- new and fully loaded
G-8155 Interceptor. Transform into new vehicles
such as a sleek snowmobile and off-road 4x4.
Engage both new and old foes as you trek through
more than 15 dangerous missions across four new
regions including Russia and the Swiss Alps.
, y 00:000= ^ Q
■ v_. A
□
Playstation 2
X
xeox
m
NEXT »
INCOMING GAMES
mission mpossiae operation surma spy hunter 2 dragon Dai z Dudokai 2 uuano uuare gc
XB
GmR SRVS -> We hope this one doesn't
self-destruct in five seconds.
-» HOW HOT...
RELEASE i NOVEMBER
MISSION IMPOSSIBLE: OP SURMA
original third-person action game
that successfully captures the
spytastic feel of the movies.
Based on stopping the Surma
Corporation from unleashing its
ICEWorm virus, the cinematic story
is also timely, reflecting recent
actual events concerning computer
worms. Naturally, an impressive
array of the series’ signature
gadgets proves invaluable in this
high-tech setting. Equally useful are
Ethan's stealth abilities: infiltrating
buildings and making silent
takedowns will feel familiar to
veterans of similar games and will
likely be just as enjoyable. !#■
Ssvsrem gc/ps 2 /xb opublisher atari "doeueloper paradigm
GOOD mORNING. fTR HUNT
Unlike with the next installment of
Bond games, don’t expect to be
playing as Tom Cruise; this Ethan
bears little resemblance to the
short actor. With Ml: Operation
Surma, Paradigm plans to create an
Accept this mission and
become top IMF agent Ethan
Hunt, whose Bond-like combination
of style, action, and gadget use
made Mission Impossible a
blockbuster Hollywood franchise.
RELEASE I NOVEMBER
DBZ: BUDOKAI £
*□ system PS2 □ publisher atari josueloper dimps
GOING BRILS OUT
Not until last year’s Dragon
Ball Z: Budokai did the
exceedingly, even excessively,
popular anime series become
something more than a half-assed
third-rate imported-from-Japan
fighting title. Because of requests
from fans, Budokai 2 smartly builds
upon the original for yet another
DBZ release fans can be proud of.
The addition of cel-shading
works wonderfully. The technique
truly accentuates Dragon Ball
Z creator Akira Toriyama's
distinct art style— whether that’s
good or bad depends on your
artistic inclinations.
Single-player gamers are in for
a treat with Budokai 2’s Dragon
mode, which carries players from
the World Games to the Kid Buu
arcs of the DBZ saga. It’s structured
like a board game, so characters
are allowed a set number of
moves each turn. Move to a space
occupied by an enemy, and a battle
commences. Upgrades and money
to spend at the skills shop are
scattered throughout each board.
DBZ fans, start charging up. If?
GmR SRVS -> It's kinda like Soul Calibur
II. but for DBZ fans. Kinda.
-» HOW HOT...
RELEASE NOVEMBER
5PV HUNTER E
\$b SVSTSm GC/PS2/XB D PUBLISHER MIDWAY
□DEUELOPER ROCKSTAR SAN DIEGO
THE SPV UJHO
SHOT mE
How often are videogame
remakes a good thing?
Midway’s 3D update of the classic Spy
Hunter was a successful break from
the norm, and based on our playtime,
fans are guaranteed a similarly
entertaining ride with its sequel. Spy
Hunter 2 doesn’t deviate much from
the nearly on-rails action formula of
its predecessor.
New vehicles enter the mix, and
would-be spies can now take to the air
or be individual weapons of mass
destruction inside powerful tanks.
Transitions between the vehicles are
frequent and seamless, ensuring
mission variety. Multiplayer has
become a surprising new gameplay
component: aside from head-to-head
combat and minigames, a co-op mode
is planned. The original struck a chord
with fans old and new because of its
relentless action. SH2, thankfully,
doesn’t look to change a thing. If
GmR SRVS -> Top-secret spy action
delivered at a blistering pace that even James Bond
would have trouble with.
-» HOW HOT
WARIO WARE GC
a SVSTem GC Li PUBLISHER NINTENDO □ DEVELOPER NINTENDO
Consumer alert! The suits at U/arioWare are recalling their popular DBA product,
citing a 94 percent lack of multiplayer mayhem. Affected customers are advised to
wait patiently for the upcoming OameCube version of Wario Ware, which will not only
feature older microgames with multiplayer support, but also brand-new microgames
designed specifically for GC and its four controller ports.
PAGE
50
RELEASE I WINTER
INCOMING GAME5
king of fighters 2000/2001 -> counter-strike -> spy us. spy
RELEASE I NOVEMBER
KIND OF FIGHTERS EOOO Et 2001
□system PS2 □ publisher snkusa □developer snk playmore
□REnm mmcH neuer ends
For the dedicated fans of SNK’s 2D fighters,
this is the best deal for the money
since... ever: KOF 2000 and KOF 2001 on one PS2 disc
for 40 bucks. They may dispute which of the nine
annual team-based fighters is really the best one,
but they’ll still lay their money down.
2000 and 2001 bridge the gap between the series’
old days and the new — 2000 was the last one
developed by the original SNK, while 2001 came from
new developer Eolith. For hardcore fighters, the
juxtaposition should make obsessive analysis of
minute differences in gameplay easier, and more
casual players should just enjoy getting this much
fighting in a single package.
The double pack will have all the extras from the
Japanese versions, including the survival-style Party
mode and a gallery of art and movies. On top of that,
SNK is packing in new Striker characters exclusive to
the U.S. versions of both games, which should help
make up for the long wait. I#
GfTlR SRVS -> Add flames if you're an 5NK fan-it's been a
long time since KOF has come home.
COUNTER-STRIKE
-» HOUU HOT...
TT1
RELEASE I NOVEMBER
1 osvsTem xb npuausHER Microsoft ooeueiopgR valve
UJHRT UURS OLD IS NEUU RGRIN
We didn't realize that this was Counter-Strike
at first. Why? ‘Cause the game is looking too
damn good on Xbox. Not to bag on the original PC
version, but c’mon, it’s based on the 5-year-old Half-
Life engine. For this major face-lift, you’re getting
20 maps (featuring seven Xbox exclusives and a
couple of classics, like Dust]. More are on the way
through Xbox Live, but the ones we've seen are
packed with details.
Developer Valve is even adding little touches that
will affect the tried-and-true gameplay: walk out of a
dark corridor into the sun, and your eyes need to
adjust to the glare; a grenade goes off nearby, and
your ears ring for a few seconds. By "borrowing" the
silky-smooth controls from Halo, it’s gonna be easy
for you to blow away 15 other guys online. So suit up
and prepare to kick some ass. !#•
GfTlR SRVS -> Vou're looking at the one game that’ll bring
Xbox Live to its knees.
-» HOUU HOT...
SPY VS. SPY
D system PS2 □ PUBLISHER TDK MEDIACTIVE COEUEtOPSR way forward
One of the brightest jewels in Mad magazine's comedy crown. Spy vs. Spy's stylishly
hand-drawn hodgepodge of humor and violence pre-dated Itchy and 5cratchy by nearly
30 years. Plenty of games have pit perpetual antagonists Black Spy and White 5py
against one another over the years: this one features action for up to four players
as they outshoot. outwit, and out-booby-trap their way across IE levels.
RELEASE I Q1 2004
-» HOLU HOT...
curls carle
Editor in cmei ign Guides/
STOmD!
“Almost euery title
in the lineup orings
a nostalgic smile
to mg lace.”
NEXT »
INCOMING DAMES
crasn mro kart -> gradius u -> kler ?
XB
PS2
GC
release I NOVEMBER
CRASH NITRO KART
□system GC/PS2/XB □ PU8USH€R VIVENDI UNIVERSAL □DEU&OPER VICARIOUS VISIONS
FRmiUflR RRCES. PRETTIER FRCES
Having preserved the dignity of the flagging Crash Bandicoot franchise
with two solid Game Boy Advance titles, Vicarious Visions has been
invited to work on its first nonportable Crash. Unfortunately, it has the task
of producing a follow-up to the 1999 megahit Crash Team Racing and Naughty
Dog’s kiss-off to the franchise that made it famous.
So how do you follow up greatness? By making pretty much the same
game with audiovisual enhancements. Crash Nitro Kart has an arena "editor"
that lets you lay down a customized pattern of power-up crates, but
otherwise, it’s just a really pretty Crash Team Racing, with the powersliding and
ramp-jumping play mechanics that made it the best kart racer on PS1. It’s
kid-tested, mother-approved gameplay. I#
GfTlR SRVS -> Any DameCube owner with a double-digit IQ will likely kick this Kart for the
future classic Double Dash!!, but this is the only real option for kart-kraving P5E and Xbox owners.
-> HOW HOT...
RELEASE I SPRING 04
DRADIUS V
□ SVSTem PS2 D PUBLISHER KONAMI ■ PDeueiopw KONAMI
DEATH TO ALL ERSTER ISLAND HERDS
-» HOUU HOT... * * 4 *
The latest word on the
newest Gradius shooter
should calm a common fear among
E3 attendees— no, the game will not
be psychopathically hard. The demo
shown in May was visually superb,
but also so difficult that only a
dedicated masochist could have
enjoyed it for long. Now, Konami
says the final product will be tuned
for beginners and experts alike, so
sane shooter fans may breathe a
sigh of relief.
Disappointed comes in the form of
a brief delay, though. The Japanese
version will arrive by the end of the
year, but Vs American release is now
scheduled for Q1 2004. The holiday
rush is a rough time for niche titles,
though, so it's a reasonable decision
on Konami’s part. In the meantime,
look forward to seven stages reviving
classic themes from Gradii past, as
well as a new Option Control system,
offering more control than the familiar
satellite weapons. If it’s kinder than
the E3 version, this will easily be the
best Gradius yet. I#
GfTlR SRVS -> If you like Dradius. you'll
love this. And if you don't, you should learn to.
KILLER 7
□ SVSTEfT) GC OPUaUSHER CAPCOM COEUSLOPEfi CAPCOM
New details about Capcom's superstylin', surprisingly bloody action game have emerged
from Japan. Former assassin Herman Smith, now wheelchair-bound, is afflicted by
multiple personalities, "characters” who each possess different abilities (telekinesis,
invincibility, teleportation, etc.), whose stories are told over five different story lines
and two eras. Expect them to intertwine, as multiple stories often tend to do.
RELEASE I Q1 04
-» HOLU HOT...
TTT1
52
INCOMING DAMES
CreaKOoujn -> mawno us. army of an
RELEASE ! FEBRUARY 04
BREAKDOWN
□ system xb Dpususher namco OoeuetopeB NAMCO
SEE THE UJORLD THROUGH NEUU EVES
Namco 's Breakdown may use a first-person
perspective with as much skill as anything
ever seen. Metroid Prime did a fine job of ensconcing
players behind Samus Aran’s visor, but Breakdown
goes one step further, putting them right inside
hero Derrick Cole’s head. As he shoots, drives,
fights hand-to-hand with glowing-eyed genetic
mistakes, and even simply cracks open a can of
soda, the game does an almost eerily perfect job of
following his point of view. The "camera," as it were,
bobs and dips in a way that reminds us of how
artificial most first-person perspectives are.
That distinctive detail makes Breakdown more
interesting than it otherwise might be. First-person
shooters are a dime a dozen on Xbox, even with
graphics this good, but nothing has shown off the
GfTlR snvs -> A near-unknown quantity with tremendous
potential.
-» HOCU HOT...
same immersive perspective, especially blended with
melee combat. If it does what its creators say it can-
producer and Time Crisis veteran Hirofumi Kami
plans to rival the blockbusters of both games and
film— Breakdown may put players behind gaming’s
most famous new face. I#
RELEASE I FEBRUflRV 04
MAXIMO VS. ARMY OF ZIN
□system PS2 □ publisher capcom " cSeloper capcom production studio 8
DEPTH UJERR5 RRfTlORED ROVER SHORTS
It’s hard not to get stoked about a game with
Jr armored boxer shorts. Sword-slinging
Maximo has successive armor levels, just like the
hero of the Ghouls h' Ghosts side-scrollers, and
building them up grants more resistance to damage
and special abilities. But the pinnacle, golden
armor, takes some extra effort to snag. For the best
protection possible, Maximo has to buy the critical
part of the ensemble: armored undies.
The quirky humor and nostalgic hooks that put
the original Maximo on the map thus are in full effect.
There’s more to ArmyofZin than that, though— its
level design is a big step ahead.
While the first game featured enclosed static
levels, the sequel mixes things up with longer, more
linear levels, seasoned with scripted events, so
there’s more of a progression, as well as sudden
shocks, for shifting the tone of combat.
If the challenges facing him are more complex,
Maximo has more ways to strike back. ArmyofZin’ s
combat system combines multiple attack types for a
bigger hand-to-hand combo tree and adds a combo
meter to rack up bigger bonuses in intense fights.
The big question mark is its looks. ArmyofZin
isn’t close to the top of the PS2 graphical heap,
although Susumu Matsushita's artwork goes a long
way toward offsetting the relatively simple modeling
and lighting. Serious platform fans should be able to
look past that and enjoy what Maximo has in spades:
classic action. !#•
GfTlR SRVS It's not a technical powerhouse like Jak II. but
Army of Ziris got solid mechanics and a retro cool style.
HOUU HOT...
OVER SO
RREFWE
MIDWAY PlayStation d
Blood and Gore
violence
%mmm
'Forget counter-striKe.
Gauntlet is still the
nest multi-player
game euerr
Simon monk
Editor in Chief
stuft magazine
XB
PC
PS2
GBA
GC
PHOTOGRAPHY BY: ITIRRTiN THOfTIPSON
Charles Cecil is a true believer. When the
Ty world told him that the point-and-click
adventure game was as dead as the DeLorean, he
duly moved his mouse over the laugh icon and
clicked. The genre had already been more than good
to him and his studio, Revolution Software, thanks to
robust sales of such titles as Beneath a Steel Sky and
Lure of the Temptress. By 1996, however, even the
most ardent supporter of the point-and-click,
LucasArts, was moving away from the genre and
embracing 3D action games.
Believing in the unique storytelling ability of the once
ubiquitous genre, Cecil stuck to his guns and produced
the PC best-seller Broken Sword. Defying the industry
yet again, he followed it up with a sequel. Now, some
five years after the last Broken Sword game, he’s back
with a highly fashionable 3D version. Broken Sword: The
Sleeping Dragon is previewed on page 48 of this issue.
Charles Cecil, international man of mystery, is
interviewed here.... . '??-
GMR: What caused the demise of the point-and-click?
GMR: Why has it been five years since the last Broken
Sword game?
I felt very strongly after Broken Sword 2, so it was vital to
deliver something that not only was 3D, but also used
the 3D to improve upon the gameplay. If we were going
to do one, it had to look as good and as detailed in 3D as
it did in 2D, and that’s why we didn't do this for a
number of years. We wanted to wait until the technology
was there to deliver a particular look. We very much set
out to write an epic game.
GMR: During that time, LucasArts, arguably your
biggest direct competitor, produced a 3D version of
Monkey Island. Did that affect your plans?
CC: With point-and-click games, a grammar was
developed; a grammar understood by those who knew
the games, but found a little impenetrable by those
who didn't. The people who played them a lot
demanded, as time went onjfhat the puzzles become
more and more difficult, but in doing that, they became
more and more obscure, and people who didn't know
this grammar stopped playing because the idea of
taking an ironing board and turning it into a surfboard
was so ludicrous, so obscures, that it meant nothing. It
was self-referential. So part |f the reason we had this
decline is that the games moved further and further
down a very specific route and alienated more and
more people who didn't understand that grammar. The
games became frustrating, and to a certain extent,
they had to because you had to stop people from
progressing too fast. Our puzzles now still challenge
you, but they're not nearly as: obscure. They make
sense. In a 3D environment, you put in the extra
gameplay elements. In the beginning, for example, you
drag a box around— boxes are great, a generic feature
that goes beyond the "find object, use object time-
limit” structure of the point-and-clicks.
CC: I admire LucasArts enormously and don't consider
them competitors. Our competitors are first-person
shooters. As far as we’re concerned, we do LucasArts
an enormous amount of good when we publish our
games in this genre, and they do us even more good
when they publish theirs, because it reinvigorates the
genre. I'm delighted that they have a great amount of
confidence in the adventure genre and continue to make
games in that genre. However, we've taken a very
different approach than LucasArts. If you look at Monkey
Island 3, it's a point-a-click in 3D. The Sleeping Dragon is
a 3D adventure game.
GMR: And on a console. Do you think console owners
expect a bit more, ahem, action?
CC: This is the No. 1 challenge, of course. Our
philosophy on this was to look at what makes a great
adventure. Not just what makes a great adventure
game, but what makes a great adventure. I would still
argue that Raiders of the Lost Ark is the most
extraordinary adventure film, and it hasn't been
beaten since.
GMR: That’s the mix you’re looking for?
CC: After the point-and-click^peglt
desperately around for where go
happened in a number of genres— sometimes it's highly:
successful and sometimes
CC: Yes. So forget about point-and-click. What an
adventure like that delivers is investigation, exploration,
and action. So, you’d expect your character to be
dangling off the back of a jeep, hurtling through the
desert. You'd expect your character to be hanging off a
cliff, and you'd expect to go into, say, ancient temples
and shimmy along the wall to avoid deadly spikes. So
it’s much more than we could do in 2D. We couldn't
have done it at all in 2D, but in 3D we can. On top of
that, you've got action. But.. .the action is basically
interactive cut-scenes, because with an adventure, the
ptpf the game is working out what you should do
fixt, not the difficulty of actually performing that via the
terface— and that is also the heart of Broken Sword:
le Sleeping Dragon. !#•
BROKEN SUUORD’S CHRRLE5 CECIL COmiTIUNICRTES UUITH
GIDR USING ONLY POINTING RND CLICKING
IDOL CHATTER
an interuieuu ujith Charles Cecil
TALK
IDOL CHATTER
MONEY
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Address:
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store sales receipt dated between 10/28/03 and 12/28/03 to:
GMR Rebate Center, 770 Pilot Road
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Allow 4-6 weeks for processing. Any voucher request without the original
sales receipt will be discarded. One voucher per person per address. No
dealers. $10 voucher will be sent in the form of an EB Gift Voucher. Gift
Vbuchers are good for future purchases at Electronics Boutique, no cash
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OFFER VALID October 28, 2003 - December 28, 2003.
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Violence
fleceiue a $10 EB mail-in Gift
Uoucher with the purchase of
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www.esrli.org
IS V&
With skateboarding rapidly
moving into the mainstream
thanks to the widespread influence of
ESPN's X Games and Tony Hawk’s Boom
Boom HuckJam tour, the time is perfect
for T.H.U.G. to open a window into the
world of an amateur skater’s struggles.
We chat with Tony Hawk on the matter.
GMR: Since the focus of Tony Hawk's
Underground is on the amateur/the
unknown/the aspiring skater, what was
your role in the development of the
game, and was it different than usual?
TH: I had the same type of input, but the
added story line allowed us (me and
other pros) to relay our experiences
from throughout our careers and make
them part of the game. I feel much more
connected to this game than previous
ones in terms of personal background.
GMR: You used to be able to try out some
new moves in real life after you'd
developed them in the game. Because
the custom-moves engine is so flexible
now, are there moves in the game that
are just impossible to do in real life, or
has keeping things within the realm of
possibility been a priority?
TH: The Create-a-Trick feature allows
players to create anything from the most
basic trick to complete fantasy, so it is
entirely up to the user to "keep it real.”
GMR: How far do you think
skateboarding has come as a sport, and
are the kids doing things now that
impress even a veteran like yourself?
TH: Skateboarding has grown infinitely in
terms of legitimacy and acceptance, and
any new move or technique impresses
me at this point.
GMR: What's a good board to start off
with if you’re a 30-something magazine
editor with a calcium deficiency?
TH: Something on the bigger side,
and I would recommend tightening
your trucks.
GMR: Thanks for the advice. Besides
T.H.U.G., which Tony Hawk Pro Skater
game has been your favorite, and why?
TH: Pro Skater 4 was the best because it
incorporated the best features of our
previous games and added to them.
GMR: Did you ever imagine how big the
series would become? Did you think it
would be the standard by which all other
action-sports games are measured?
TH: Not in the least. I thought it would be
a game that skaters appreciated and left
at that.
GMR: The last X Games was officially the
last one you said you would skate in.
Does that mean you would unofficially
skate in one? Do you still skate for
leisure, or would you rather just drive a
car now?
TH: I stopped competing, but I skate as
much as ever. We are currently on a 30-
city tour with the Boom Boom Huckjam. I
plan on doing this type of exhibition
skating in the future.
GMR: Are your own boards just like any
board you can get at a skate shop, or
are they the pinnacle of modern
skateboard engineering?
TH: My personal board is a little bigger
and wider than our production decks
because I wouldn’t want kids to think
they should ride a board suited to size-
13 feet.
GMR: That's OK. You know what they say
about guys with big feet. Lastly, what’s
the single coolest thing about T.H.U.G .?
TH: Customization. !«■
...anv new moue or technique
impresses me at this point."
What the hech is Tonv Hawh's Boom Boom HuchJam tour anvwav?
If you're dying to see Tony Hawk and his
assembled troupe of extreme superstars do their
high-flying acrobatics, there’s no better time than during
the 30-city Boom Boom HuckJam 2003 North American
tour. Making pit stops in cities as far-reaching as St. Paul,
MN; East Rutherford, NJ; Nashville, TN; and even Toronto,
Canada, most anyone who wants to check out these
modern-day Evel Knievels should hustle over to their
nearest HuckJam location now.
Keep in mind that it’s not all fun and games— at least
not for the participants (kids, don’t try this at home).
To illustrate, Tony Hawk writes the following in the
online-diary section of the event’s website
(www.boomboomhuckjam.com): “Hi all, I have never seen
so many things go awry in two weeks’ worth of shows, let
alone in one night. Such as: Bob’s board went astray
during the finale, hitting Bucky in the face and giving him a
black eye. Bucky couldn’t remember a thing once we got
back to the dressing room, meaning that he also got
KO'd.” Can we get a resounding ‘‘D'oh’’?
57